Online Documentation - Statistics - FAQ - Plugin Parts (All, Dependencies) - Class hierarchy
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The list of the topics, classes, interfaces, controls, modules, global methods by category, global methods by name, screenshots, licenses and examples.
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Super class: SCNPhysicsBehaviorMBS
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
class | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
To build a vehicle, designate an SCNPhysicsBodyMBS object as its chassis and an array of SCNPhysicsVehicleWheelMBS objects as its wheels. For each wheel, you define physical characteristics such as suspension and traction, and associate a node in your scene to provide the wheel’s size and visual representation. After you construct a vehicle, you can control it in terms of acceleration, braking, and steering.
Although it’s also possible to use a set of physics bodies and joints to collectively simulate a wheeled vehicle, the SCNPhysicsVehicleMBS class implements a higher-level simulation that provides realistic vehicle behavior with more efficient simulation performance.
Subclass of the SCNPhysicsBehaviorMBS class.
This class has no sub classes.
The items on this page are in the following plugins: MBS Mac64bit Plugin.
SCNPhysicsSliderJointMBS - SCNPhysicsVehicleWheelMBS