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The list of the topics, classes, interfaces, controls, modules, global methods by category, global methods by name, screenshots, licenses and examples.
Platforms to show: All Mac Windows Linux Cross-Platform
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
class | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
You don't create SCNPhysicsContact instances directly; SceneKit automatically creates these objects whenever contacts occur.
To receive contact messages, implement events in your of your scene’s SCNPhysicsWorld object. Next, for each physics body in your scene, set the categoryBitMask and collisionBitMask properties to define which interactions should generate contact messages.
This is an abstract class. You can't create an instance, but you can get one from various plugin functions.
This class has no sub classes.
The items on this page are in the following plugins: MBS Mac64bit Plugin.
SCNPhysicsConeTwistJointMBS - SCNPhysicsFieldMBS