Online Documentation - Statistics - FAQ - Plugin Parts (All, Dependencies) - Class hierarchy
New in Version 22.2 22.3 22.4 22.5 23.0 23.1 23.2 23.3 23.4 23.5 24.0 24.1
The list of the topics, classes, interfaces, controls, modules, global methods by category, global methods by name, screenshots, licenses and examples.
Platforms to show: All Mac Windows Linux Cross-Platform
Back to GKMatchRequestMBS class.
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
GKMatchRequestMBS.defaultNumberOfPlayers as Integer
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | GameKit | MBS MacFrameworks Plugin | 13.0 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
If this property is not set, then the default number of players is equal to the value stored in the maxPlayers property. The default number of players determines the number of invitees shown in the standard matchmaking user interface. The player can choose to override this to add or remove slots.
Available on Mac OS X 10.8.2 and newer.
(Read and Write computed property)
GKMatchRequestMBS.inviteMessage as string
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | GameKit | MBS MacFrameworks Plugin | 13.0 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
Available on Mac OS X 10.8.2 and newer.
(Read and Write computed property)
GKMatchRequestMBS.maxPlayers as Integer
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
The maximum number of players must be equal or greater than the minimum number of players. The maximum number of players may be no more than 4 for a peer-to-peer match and no more than 16 for a hosted match.
(Read and Write computed property)
GKMatchRequestMBS.minPlayers as Integer
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
The minimum number of players must be at least 2.
(Read and Write computed property)
GKMatchRequestMBS.playerAttributes as UInt32
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
If this value is 0 (the default), this property is ignored. If the value is nonzero, then automatching uses the value as a mask that restricts the role the player can play in the group. Automatching with player attributes follows two rules:
A new player can only be added to the match if the bitwise AND of that player's mask and the mask of any player already in the match equals &h00000000.
Players are added to the match until the bitwise OR of the masks of all the players in the match equals &hFFFFFFFF.
(Read and Write computed property)
GKMatchRequestMBS.playerGroup as Integer
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
property | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
If your game sets the playerGroup property, only players whose requests share the same playerGroup value are automatched by Game Center. You can use any values you want for player groups. For example, you could define different playerGroup values to implement any of the following filters:
GKMatchRequestMBS.playersToInvite as string()
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
If empty (the default), no players are invited. If non-empty, Game Kit populates the match with the provided list of players.
GKMatchRequestMBS.recipients as GKPlayerMBS()
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 15.0 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
The property holds an array of GKPlayer objects, each of which contains an identifier for a player on Game Center. If the value of the property is non-nil, when you use the request to create a match, Game Center invites those players to the match. No automatching is done and the GKMatchRequestmaxPlayers and minPlayers properties are ignored. If nil (the default), no players are invited. The exact behavior for matchmaking depends on the kind of match being created and the class used to create the match. For more information, see Game Center Programming Guide.
Available in OS X v10.10 and later.
GKMatchRequestMBS.SetInviteeResponseHandler(tag as Variant = nil)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 13.0 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
An invitee response handler is called whenever you programmatically invite specific players to join a match. It is called once for each player invited to the match. Typically, your game uses the responses to update the custom user interface. For example, you want the player to be able to perform any of the following tasks:
GKMatchRequestMBS.setPlayersToInvite(playerIDs() as string)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 12.3 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
If empty (the default), no players are invited. If non-empty, Game Kit populates the match with the provided list of players.
GKMatchRequestMBS.SetRecipientResponseHandler(tag as Variant = nil)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 15.0 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
Once event is installed, the plugin can call GameKitMBS.recipientResponseHandler event for this match request.
GKMatchRequestMBS.setRecipients(players() as GKPlayerMBS)
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
method | GameKit | MBS MacFrameworks Plugin | 15.0 | ✅ Yes | ❌ No | ❌ No | ❌ No | Desktop only |
The property holds an array of GKPlayer objects, each of which contains an identifier for a player on Game Center. If the value of the property is non-nil, when you use the request to create a match, Game Center invites those players to the match. No automatching is done and the GKMatchRequestmaxPlayers and minPlayers properties are ignored. If nil (the default), no players are invited. The exact behavior for matchmaking depends on the kind of match being created and the class used to create the match. For more information, see Game Center Programming Guide.
Available in OS X v10.10 and later.
The items on this page are in the following plugins: MBS MacFrameworks Plugin.