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Platforms to show: All Mac Windows Linux Cross-Platform
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
class | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
You can create many types of field effects, such as gravitation, electromagnetism, and turbulence. To add a field effect to a scene, you create a physics field of the type you want to use and then attach it to the physicsField property of a node in the scene.
Physics fields can affect both SCNPhysicsBodyMBS objects and the particles spawned by SCNParticleSystemMBS objects.
This is an abstract class. You can't create an instance, but you can get one from various plugin functions.
Constant | Value | Description |
---|---|---|
kScopeInsideExtent | 0 |
The field’s effect applies only to objects within the region of space defined by its position and extent. |
kScopeOutsideExtent | 1 |
The field’s effect applies only to objects outside the region of space defined by its position and extent. |
This class has no sub classes.
The items on this page are in the following plugins: MBS Mac64bit Plugin.
SCNPhysicsContactMBS - SCNPhysicsHingeJointMBS