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Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
class | SceneKit | MBS Mac64bit Plugin | 22.3 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
To create positional audio effects, create an SCNAudioPlayerMBS object from the audio source to control playback, and add that player object to an SCNNodeMBS object in your scene. SceneKit then automatically spatializes 3D audio effects based on the position of that node relative to the scene’s audioListener node.
This class has no sub classes.
The items on this page are in the following plugins: MBS Mac64bit Plugin.
SCNAudioPlayerMBS - SCNAvoidOccluderConstraintMBS