SCNMaterialMBS shared methods

Online Documentation   -   Statistics   -   FAQ   -   Plugin Parts (All, Dependencies)   -   Class hierarchy

New in Version 22.2 22.3 22.4 22.5 23.0 23.1 23.2 23.3 23.4 23.5 24.0 24.1

The list of the   topics,   classes,   interfaces,   controls,   modules,   global methods by category,   global methods by name,   screenshots,   licenses   and   examples.

Platforms to show: All Mac Windows Linux Cross-Platform

Back to SCNMaterialMBS class.

SCNMaterialMBS.material as SCNMaterialMBS

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Creates a new material object.

A newly created material contains an SCNMaterialPropertyMBS object for each of its eight visual properties. You change a material’s appearance by setting the contents of each visual property. For information on each visual property’s default contents and how it affects a material’s appearance, see Visual Properties for Special Effects.

SCNMaterialMBS.SCNLightingModelBlinn as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading that incorporates ambient, diffuse, and specular properties, where specular highlights are calculated using the Blinn-Phong formula.

see
https://developer.apple.com/documentation/scenekit/scnlightingmodelblinn

SCNMaterialMBS.SCNLightingModelConstant as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Uniform shading that incorporates ambient lighting only.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodelconstant

SCNMaterialMBS.SCNLightingModelLambert as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading that incorporates ambient and diffuse properties only.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodellambert

SCNMaterialMBS.SCNLightingModelPhong as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading that incorporates ambient, diffuse, and specular properties, where specular highlights are calculated using the Phong formula.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodelphong

SCNMaterialMBS.SCNLightingModelPhysicallyBased as string

Type Topic Plugin Version macOS Windows Linux iOS Targets
shared method SceneKit MBS Mac64bit Plugin 19.1 ✅ Yes ❌ No ❌ No ✅ Yes Desktop & iOS
Shading based on a realistic abstraction of physical lights and materials.

see also
https://developer.apple.com/documentation/scenekit/scnlightingmodelphysicallybased

The items on this page are in the following plugins: MBS Mac64bit Plugin.


💬 Ask a question or report a problem