Online Documentation - Statistics - FAQ - Plugin Parts (All, Dependencies) - Class hierarchy
New in Version 22.2 22.3 22.4 22.5 23.0 23.1 23.2 23.3 23.4 23.5 24.0 24.1
The list of the topics, classes, interfaces, controls, modules, global methods by category, global methods by name, screenshots, licenses and examples.
Platforms to show: All Mac Windows Linux Cross-Platform
Type | Topic | Plugin | Version | macOS | Windows | Linux | iOS | Targets |
class | SceneKit | MBS Mac64bit Plugin | 20.2 | ✅ Yes | ❌ No | ❌ No | ✅ Yes | Desktop & iOS |
An SCNPhysicsBehavior object defines a high-level behavior for one or more physics bodies, modifying the results of the physics simulation. Behaviors include joints that connect multiple bodies so they move together and vehicle definitions that cause a body to roll like a car. You never use this class directly; instead, you instantiate one of the subclasses that defines the kind of behavior you want to add to your physics world.Table 1 describes the kinds of behaviors you can create in SceneKit.
Behavior classes implemented by SceneKit
Class Name | Description |
SCNPhysicsHingeJointMBS | Connects two bodies and allows them to pivot around each other on a single axis. |
SCNPhysicsBallSocketJointMBS | Connects two bodies and allows them to pivot around each other in any direction. |
SCNPhysicsSliderJointMBS | Connects two bodies and allows them to slide or rotate relative to one another. Slider joints can also work as motors, applying a force or torque between the two bodies. |
SCNPhysicsVehicleMBS | Simulates a physics body as the chassis of a car or other wheeled vehicle. You control a vehicle in terms of steering, braking, and acceleration, and use SCNPhysicsVehicleWheelMBS objects to define the appearance and physical properties of each of its wheels. |
The items on this page are in the following plugins: MBS Mac64bit Plugin.
SCNPhysicsBallSocketJointMBS - SCNPhysicsBodyMBS